Conscious consumption is something each of us should consider. But who of can tell how to consume in a better way than we already do. Knowhow is needed to make better decisions. Adult educators might know how to even decide better in their own life, but how to teach people about it? Especially if one looks at the community where the educator tries to reach people of all kind. A solution could be a game, the CoCo Game, and that is exactly what we are developing in our Erasmus plus project. Follow us and maybe we can inspire you and your work.
About the project:
Objectives
With our project “Conscious Consumption” we create three helpful resources to really enable adult educators to reach a big variety of people in their settings, so that the learners can make better decisions to keep their life good and to help our planet to be able to supply us and the future generations with all we need.
Knowledge
Knowledge Vault is a platform which will be used to host the free to download educational materials, the print and play version of the serious game, e-learning content and the digital aspect of the serious game. The vault will contain the knowledge base for learners and educators to learn more on sustainable consumption. Thus the vault will contain materials, links to websites, methods, articles collected and stored in all project languages.
Guide
Game
The game’s creation process began with a needs assessment in target communities, involving educators and citizens to identify specific requirements regarding conscious consumption, then in December 2022, a Game Jam was held in Berlin, where participants from partner countries collaborated to develop game ideas based on the assessment results. Those are a guide and the results of that collaborative approach.
CoCo Serious Blended Game through which adults can learn how they can change their consumption patterns towards a more sustainable form and how their choice can help to fight climate change. The game will focus on four areas: food, clothing furniture and energy, as these are the groups of products european consumers spend most money on. The game will connect physical elements and actions with digital elements, making it a truly blended game, which is innovative for educational games. You can also use the Canva® template to translate the game in your own languages.
You can also download the Game Kit in different project languages here.
NEWS
Meeting in Krakow
The Conscious Consumption Project consortium convened in Krakow, where we...